DIGITAL ARTS STUDIOS presents
XR LAB SHOWCASE @ RIDDEL’S WAREHOUSE
Late Night Art
Thursday 1st October, 6-9pm
Riddel’s Warehouse, Belfast
DIGITAL ARTS STUDIOS presents
XR LAB SHOWCASE @ RIDDEL’S WAREHOUSE
Enter Before You Knock by Paul McCambridge presents a visual document of Riddel’s Warehouse unseen inner, with areas not open to the public revealed. Whether the visual chalks and etchings were made before or after its working life, this visual record still reflects a moment in the warehouses evolving history.
Still Here by Martin Della Vecchia is an audiovisual work about the memory of place, combining original music, spoken text and moving image. The work explores memory, belonging and our relationship with the spaces we inhabit, asking: 'we remember places, but can places remember us?'
Inspired by the history and visuals of the warehouse, Peripheral by Abra Dickson White quietly develops when unobserved, with tendrils growing to reveal a familiar space. But when it is observed, looked upon, it halts - a snapshot of its life-cycle frozen in time.
Deep Under Stone by Elaine McGinn Is a video installation exploring the making of linen and the action of un-weaving as carriers of labour, memory and material process. Reflecting on what remains embedded as the linen is slowly interrupted thread by thread and made partial, Deep Under Stone is suggestive of forms of fragmentation within factory production, experience and industrial inheritance.
Reconstructed by Fionnuala McGowan is part of her project Spatial Studies, exploring how we perceive, experience and remember space. Responding to Riddel’s Warehouse, the installation uses fragmentation and translation through image, material and light to shift our perception of the building and bring otherwise overlooked details and relationships into focus.
Brick by Brick by Gwen Stevenson is an interactive work responds to the architecture and material history of Riddel’s Warehouse, using projection to conceal and reveal an image of the building’s interior beneath a digital brick surface. As visitors move through the space, their silhouettes become apertures, temporarily revealing what lies beneath and inviting us to consider the value of seeing, preserving and remembering the historic buildings around us.
Once Upon: Riddel’s Warehouse by William Wong explores how emerging 3D reconstruction and spatial storytelling technologies can bring the history of a heritage building back into view. Combining a navigable 3D environment with archival evidence, historical images and carefully identified interpretation, the project experiments with how XR can tell stories while remaining transparent about what is documented, implied, suggested or imagined.
