Gwen Stevenson
Gwen Stevenson is a visual artist working in Mid Ulster, Northern Ireland. Her practice spans immersive and extended reality (XR), generative art, experimental film, interactive installations, and durational performance. She explores intersections of embodiment, technology, and storytelling, with particular interest in conflict legacy, ecological systems, and socially engaged practice. Her work combines site-specific, participatory, and research-led approaches to foster reflection, dialogue, and community connection.
Recent projects include The Game Plays You, Mediated Bodies, and Memorial/UnMemorial, a year-long durational performance marking the Good Friday Agreement anniversary. Gwen also facilitates workshops, mentoring, and knowledge exchange for artists, supporting accessibility and co-creation in immersive practice. She has exhibited internationally, including in Berlin, Buenos Aires, and throughout Ireland, and continues to develop team-based, large-scale immersive projects that integrate technology, storytelling, and social engagement. Upcoming residencies include the Central Academy of Fine Arts, Beijing, and Art Arcadia, Derry.
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Immersive and Extended Reality (XR)
Generative art (p5.js)
Interactive installations
Experimental and machinima filmmaking
Durational performance, participatory and socially engaged arts
XR content creation (Unity, Unreal Engine, Blender, TouchDesigner)
Digital media (Adobe Premiere Pro, After Effects, Photoshop, Illustrator, InDesign)
Motion capture, sensors, experiential storytelling, concept development, prototyping, project management
Facilitation in cross-disciplinary and community-focused contexts.
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I am currently developing The Game Plays You, a dual-screen immersive installation exploring embodiment, perception, and technology.
My ongoing research investigates intersections of embodiment, technology, and storytelling through generative art, co-created ecosystems, and site-specific participatory work.
I continue to explore themes of human-nature relationships, ecological fragility, conflict legacy, and post-human ecology. I am interested in scaling up immersive projects, developing team-based works, and integrating XR, interactive media, and socially engaged practice to explore ecological, social, and political systems.
Upcoming residencies at the Central Academy of Fine Arts, Beijing, and Art Arcadia, Derry, will further this research.
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I am interested in collaborations that will scale up my practice in immersive, interactive, and participatory art; generative art and XR content creation; spatial audio and sound design; and participatory projects exploring ecology, conflict legacy, and social engagement.
I am particularly keen on team-based research and production, as well as knowledge sharing in immersive technologies. I am open to cross-disciplinary partnerships, collaborative residencies, and projects that combine technology, performance, and socially engaged practice, enabling ambitious, research-led, and socially meaningful work.
